“Computers are useless,” Pablo Picasso exclaimed more than 50 years ago. “They can only give you answers.” No doubt he would be turning in his grave at today’s alliance of computer programs, tech companies and digital artists clustering together to create non-fungible tokens (NFTs). It’s a quickly evolving and potentially very risky world for filmmakers, producers and others looking for new ways to raise funding but should be approached with caution, research and a good look at recent history.
NFTs — in case you need reminding — are digital artworks and images, often carved up into bite-sized tokens, that rely on blockchain technology to prove ownership. The explosion in interest and speculation around NFTs and the wider crypto currency craze that heated up during the previous decade has now spectacularly imploded over the past six months, with more than $2 trillion wiped out. The burst bubble in digital assets and decentralized finance (DeFi) has attracted acute attention, but also pain for millions of investors given that by mid-2021 more than 16% of the American population had bought into the crypto craze.
While all those consulted for this report took no issue with the underlying robustness of blockchain technology (essentially a digital ledger of transactions that is duplicated and distributed across an entire network of computer systems), its efficacy depends on what use it is put to. And while blockchain and cryptocurrency are two distinctly different technologies, they are inherently linked. Cryptocurrency operates through the blockchain, as it too is a decentralized, digital system but designed for and enabling trading in digital or virtual currencies.
Among the many crypto skeptics is BlackRock founder Larry Fink, who in 2017 quipped that “Bitcoin just shows you how much demand for money laundering there is in the world.”
Digital asset evangelists such as Silicon Valley tycoon Marc Andreessen, responsible for backing multiple crypto start-ups, famously made a revisionist assertion that “every failed idea from the dotcom bubble would work now.” The latest bubble economy bust up does not bear Andreessen’s theory out, as crypto that has been underlying financial constructs, let alone currencies, has fallen like dominoes never to see the digital light again.
Things can get dodgy even when currencies are constructed to create stability, as with the case of TerraUSD and Luna. Terra had a value pegged at $1, which, in theory, it would not fall below, being kept at that level by its sister coin Luna. If the Terra price went above $1, investors could take Luna coins out of circulation (a practice called burning) in exchange for new TerraUSD coins, which brought the cost back to $1. The price of Luna, as coins become increasingly scarce, was supposed to grow.
However, the system only functions if Luna has any actual value. For a period following its launch in 2019, its price shot up, partly due to an aggressive offer to pay 20% interest on savings held using the currency, taking it to a high of $120 in April. But as the crash kicked in, investors began to take their cash out to cover losses elsewhere … and Luna cratered. That set off a “death spiral,” as people switched Terra into Luna, which hammered the price of Luna. Every redemption round simply witnessed Luna tumbling lower and lower. In just a few weeks, the value of the Luna coin fell to fractions of a dollar. The entire game was up.
“Whatever the fate of decentralized crypto currencies, forms of crypto and blockchain technology are here to stay,” says Eswar Prasad, author of “The Future of Money: How the Digital Revolution Is Transforming Currencies and Finance.” The challenge, he says, is multifaceted but is crying out for sophisticated regulation. The catch is that “when an industry clamors for regulation, it typically craves the legitimacy that comes with it while trying to minimize oversight. The biggest risk regulators must guard against? Giving the crypto industry an official imprimatur while subjecting it to light-touch regulation.”
It’s a perplexing conundrum for filmmakers flirting with the market. “Let’s be honest — there’s a good reason why the celebrity-driven crypto and NFT scam market has collapsed,” says Oscar-winning writer-producer James Schamus. “To paraphrase Matt Damon, ‘Fortune does not favor the gullible,’ which is maybe why the average NFT sale price has dropped 92% in the past six months. But all that said, there are still potentially legit uses for some of these technologies, including perhaps digital rights management, royalty and residuals tracking, and more. As with any hyper-financialized derivative commodity, there will still be speculators and gamblers and hustlers out to pump up markets for special-price-for-you-certifiably-one-of-a-kind-digital-whatzyhoosies — but I wouldn’t write off the possible utility of these technologies just yet.”
Taking Schamus’ cautious upside note a step further, delving into the terrain underlines the strong intersections between NFTs and the video gaming world, rather than directly to live action movies and TV (although animation is a different matter). “There’s a clear utility in video games because purchasing of NFTs is based on an emotionally driven, first-person investment basis,” says Web 3.0 blogger and digital entrepreneur James K. Wight. “The clear message is that you buy because it’s fun and adds to a sense of completion to the user. On the other hand, there’s nothing that an NFT can do that a great video game can’t do better.”
Producers have long been drawn to potential new financing and creative goods opportunities, and therein lies part of the problem. “Producers are sellers at their core and are desperate to find new and alternative sources of finance,” says Arclight Films CFO Brian Beckmann. “Hence they are in danger of believing their own bullshit and therefore other people’s.”
However, some canny producers have made it their business to kick the tires and investigate the feeding frenzy first-hand. Red and Black’s award-winning film producer and games developer John Giwa-Amu trekked from Wales to San Francisco to attend the Game Developers Conference earlier this spring. He had already experienced the less-than-thrilling experience of trying to turn his first feature, “White Little Lies,” into an NFT opportunity that “was a total waste of time.”
“Once you get past the gold rush hype and the 20-something-year-old [then] millionaires, you realize that this market is very young, has suffered from huge mistakes and has a basic lack of understanding about how finance and risk behave. The key takeaway is that IPs in the form of digital canvasses are the tangible element behind NFTs, but the quality of that creative work really matters,” he says.
High-quality filmmakers have been attracted to the opportunities yet have approached the surging sector with enough caution to keep their shirts. Emmy-winning StudioNX, a U.K.-Canadian animation studio, felt the rush of demand when it launched “Gorecats,” combining an animated series with the launch of 1,111 NFTS at $100 per token on Magic Eden via the Solana network. The first round of NFTs sold out within 45 seconds. Since that heady start, founder Adam Jeffcoat has brought in a financial payout manager to address “the volatility and changing values, never mind some solid financials! I see great potential but the rises and falls left me thinking that I only want a portion of our business involved, not the whole hog.” Jeffcoat stresses that the key is that animated NFTs need to be “backed by great storytelling, which in turn is far more engaging to people.”
Scratch the surface of game developers-turned-Web 3.0 entrepreneurs out there and there’s a host of creative work underway that’s already redefining what the metaverse might offer us all. Developed by Tiny Rebel Games, an award-winning developer of games and Augmented Reality (AR), the Petaverse Network is the first cross-chain platform that has created the next generation of “immortal” pets across the metaverse. “Cool things are possible,” says co-founder Susan Cummings. “Cats do things! We can get a cat up and running in space and make it interesting.” Petaverse’s creation of virtual pets work across games, AR, VR, wearables and social. Cummings says their pets evolve based on the nature of their specific DNA and the nature of their bonding with you — a kind of reflexive animal-human dynamic if you like.
A key motivation for Cummings and her partner, Lee Cummings, was the wasteland of virtual pets once adored but were abandoned over the years: Neopets, Tamagotchi, not to mention the 24 million Nintendogs that were bought, loved and then dumped as technology inexorably moved on. “We like the idea that everyone can own and take it with them, and that it will still be relevant some 30 years down…